Hard-Surface Asset Modeling (Animation Practitioner): For this second-year module, I focused on advancing my hard-surface modeling skills by recreating a series of detailed, real-world objects: a Nintendo Wii and Wiimote, a Lego figure, a Polaroid OneStep camera, and a classic boombox. I used this project as a dedicated technical exercise to refine my workflow. My primary focus was on maintaining clean, industry-standard geometry, optimized edge flow, and developing advanced problem-solving techniques for complex topology challenges.