Wizard's Dungeon (Phase One): For my final year project, I am developing a stylised, low-poly 3D environment. I am independently managing the complete 3D pipeline, from initial concept design through to modelling, texturing, lighting, and final rendering. The scene utilises a hybrid workflow, combining traditional poly-modelling with procedural generation, alongside a mix of procedural and image-based texturing. The renders presented here represent the completion of the first phase, with Part Two currently in active production.

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